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Through Abandoned: The Forest Free Download Game Hacked

Updated: Mar 22, 2020





















































About This Game You continue your journey in worlds of Abandoned. Welcome to the Forest, the sacral place in the Ordered. Solve puzzles, find items and find a way to use them. Try to reach your brother and have fun.If you haven't played Through Abandoned orginal yet: Bundle with both parts: http://store.steampowered.com/bundle/1219/ 6d5b4406ea Title: Through Abandoned: The ForestGenre: Adventure, IndieDeveloper:Igor KrutovPublisher:Kiss Publishing LtdFranchise:Through AbandonedRelease Date: 9 Aug, 2016 Through Abandoned: The Forest Free Download Game Hacked abandoned the forest krutovig. abandoned the forest guide. abandoned the forest video. through abandoned 2. the forest. abandoned the forest unblocked. abandoned the forest youtube. abandoned the forest unblocked. abandoned the forest krutovig. abandoned the forest game. through abandoned the forest download. through abandoned 2 forest. through abandoned the forest. through abandoned 2 forest. naruto abandoned in the forest of death fanfiction. abandoned the forest help. through abandoned 2 forest walkthrough. abandoned the forest game. through abandoned the forest walkthrough. through abandoned 2 the forest walkthrough. abandoned the forest video. abandoned the forest help. through abandoned the forest walkthrough. abandoned the forest youtube. abandoned the forest guide. through abandoned 2 forest walkthrough. abandoned the forest game walkthrough. through abandoned 2 forest solucion. abandoned the forest walk. through abandoned the forest download. abandoned the forest walkthrough. through abandoned 2 the forest walkthrough. abandoned the forest game walkthrough. naruto abandoned in the forest of death fanfiction. abandoned the forest secrets. through abandoned 2 forest solucion. through abandoned 2. the forest. abandoned the forest walkthrough. abandoned the forest walk. through abandoned the forest. abandoned the forest secrets There are definite improvements since the last instalment. The puzzles are more thought out but can still be difficult if you don't pay attention. The story is also more developed and I look forward to seeing what happens next!. The long awaited sequel to "Abandoned" The Underground City" has arrived on STEAM...and it's ABSOLUTELY FANTASTIC ! ! ! This will keep you glued to your computer for a very long time...you've been warned... This second installment of the "Through Abandoned" series is even more impressive than the first: The navigation of the environment is simple enough for a "newbie" to instantly pick up the computer's mouse and instinctively know how to navigate and explore the multitude of environments in The Forest. The INVENTORY system and its operation in particular, is VERY ORIGINAL, and was just an all-around GREAT idea to put in a game like this! Like the first chapter of this series, the ambient is quite gripping, making it very easy for the Player to become totally immersed in The Forest...As discussed by many in the past, the style of the artwork is of course "familiar"...so the player INSTANTLY feels quite comfortable here...The puzzles are original and interesting, and the game as a whole is challenging. Not too simple...not insanely difficult...It gets your mental gears turning while you remain relaxed by all the rest...Take your time and savor every detail of it...it's likely that you'll make some discoveries when you do.HOPEFULLY, many other developers will be influenced by this incredible game's style.If you are not familiar with "Point & Click Puzzle-Escape" games with a good dose of ADVENTURE...check this title out. You'll be wanting more of this stuff in the future!Lucky for us all, this will eventually be a FULL SERIES of many THROUGH ABANDONED games, with the connecting storyline unfolding in each installment.(SOME OF US are already hungry for Chapter Three!). Through Abandoned 2 is an interesting game. Classical point&click adventure, drawn by hand, in worlds where no people were left. There can be clearly seen a big inspiration from Mateusz Skutnik's Submachine. While the basic inspiration is good, I am afraid it went a bit too far in the second chapter as an opposite of the first one, which was better in some aspects. I want to mention specific problems of the game now mainly for the author to get better next time, so expect spoilers in the following parts of the review ;)In the whole game, you tend to tell the whole plot you invented. Since your game is a type of art (do not say it is not - I know it is!), there should be some place for the player's own thoughts. The story is told through the fingerprint-displays, but most of the messages are just asking a question and then answering it on the next display. That's a method for kids, not for adult people :D When you look for example onto diaries in Submachine 2, they are very mystical and unspecific, which is a working way how to tell just a bit of the story. In the whole Submachine, there are facts you know and facts you can just wonder about. The second is somehow missing in this game.It is a very hard challenge to create a point&click game in the right difficulty. Because, it has to not be both too easy and too hard. The last puzzle with cubes behind the door with 8 lights was very hard, not for the principle, but because there was no signal you are doing right. Every time I left the room, all cubes were reset except for when there was the correct pattern or something like that, so I have set it right a few times on both sides, but since it did not respond, I thought it was wrong. Apart from that, it is a bit strange that some of the tools are keeped after using while others are not - the shovel disappeared after digging the hole, but I was left with the UV lamp all the time, so I tried it everywhere without effect. But that's not so important.The UI was not good. It is a fullscreen game, what's the point of having a hidable toolbar? That means two additional clicks almost every time I want to use an item, or when I left it open all the time, it hides the most bottom clickable space, so I am not able to move down. The items could show up on mouse hover, or just use a permanent toolbar.Due to these problems, Through Abandoned 2 is far from perfect, but that does not mean it's bad. It still fits to the classical point&click genre, which is quite falling nowadays, so this game can be a good pick. Dear Author, good luck to the next chapter! :). The long awaited sequel to "Abandoned" The Underground City" has arrived on STEAM...and it's ABSOLUTELY FANTASTIC ! ! ! This will keep you glued to your computer for a very long time...you've been warned... This second installment of the "Through Abandoned" series is even more impressive than the first: The navigation of the environment is simple enough for a "newbie" to instantly pick up the computer's mouse and instinctively know how to navigate and explore the multitude of environments in The Forest. The INVENTORY system and its operation in particular, is VERY ORIGINAL, and was just an all-around GREAT idea to put in a game like this! Like the first chapter of this series, the ambient is quite gripping, making it very easy for the Player to become totally immersed in The Forest...As discussed by many in the past, the style of the artwork is of course "familiar"...so the player INSTANTLY feels quite comfortable here...The puzzles are original and interesting, and the game as a whole is challenging. Not too simple...not insanely difficult...It gets your mental gears turning while you remain relaxed by all the rest...Take your time and savor every detail of it...it's likely that you'll make some discoveries when you do.HOPEFULLY, many other developers will be influenced by this incredible game's style.If you are not familiar with "Point & Click Puzzle-Escape" games with a good dose of ADVENTURE...check this title out. You'll be wanting more of this stuff in the future!Lucky for us all, this will eventually be a FULL SERIES of many THROUGH ABANDONED games, with the connecting storyline unfolding in each installment.(SOME OF US are already hungry for Chapter Three!). I am sorry Mr Developer....did not like it one bit. Could not even bring myself to continue playing. I will try again at a later time..but it did not capture my interest enough to do so on the first play through.. The long awaited sequel to "Abandoned" The Underground City" has arrived on STEAM...and it's ABSOLUTELY FANTASTIC ! ! ! This will keep you glued to your computer for a very long time...you've been warned... This second installment of the "Through Abandoned" series is even more impressive than the first: The navigation of the environment is simple enough for a "newbie" to instantly pick up the computer's mouse and instinctively know how to navigate and explore the multitude of environments in The Forest. The INVENTORY system and its operation in particular, is VERY ORIGINAL, and was just an all-around GREAT idea to put in a game like this! Like the first chapter of this series, the ambient is quite gripping, making it very easy for the Player to become totally immersed in The Forest...As discussed by many in the past, the style of the artwork is of course "familiar"...so the player INSTANTLY feels quite comfortable here...The puzzles are original and interesting, and the game as a whole is challenging. Not too simple...not insanely difficult...It gets your mental gears turning while you remain relaxed by all the rest...Take your time and savor every detail of it...it's likely that you'll make some discoveries when you do.HOPEFULLY, many other developers will be influenced by this incredible game's style.If you are not familiar with "Point & Click Puzzle-Escape" games with a good dose of ADVENTURE...check this title out. You'll be wanting more of this stuff in the future!Lucky for us all, this will eventually be a FULL SERIES of many THROUGH ABANDONED games, with the connecting storyline unfolding in each installment.(SOME OF US are already hungry for Chapter Three!). There are definite improvements since the last instalment. The puzzles are more thought out but can still be difficult if you don't pay attention. The story is also more developed and I look forward to seeing what happens next!. I remember playing the first game on Kongregate long ago. And I remember how much of a \u2665\u2665\u2665\u2665\u2665torm it created due to the accusations of plagiarizing Mat Skutnik, so much so that said author had to comment on it's page giving it a recomendation.I also remember it's less than stellar sequels, with puzzles, which cemented the MatSkut analogy due to the first one being blatantly inspired by "the loop". I also remember that I commented on said sequel trying to explain why it was so poorly recieved ("the loop" came in 3rd, making people realize it was not what the series was going to be about, whereas chambers came in second, and the loop's puzzles were more organic and intuitive, whereas chambers were a bit too blatantly just gotten straight out of a puzzle book and specially the chess one simply didn't make sense in context.)Point is... I remember this author's trip through game design with all of it's blunders. And I'm happy to say he's learned his lesson quite nicely. I can't believe this game flew under my radar until it got recommended to me by a friend due to the sale, and I'm so happy I got to play it.Let's start with the pros: GORGEOUS drawings with fluid animation, and amazing sound design. A world that seems far more interesting than chambers made it out to be and expands on the first game quite nicely. Puzzles that are mostly far more intuitive (with two exceptions, we'll get to them) and a story that, while not that complex or nuanced, does manage to explain our travel through this world perfectly and has some potential, being more than serviceable for its intended purpose.And now the things that could be done better:-The philosophy of "chambers" can be felt again in some of the puzzles, in that they seem to be taken straight out of a puzzle box and make no sense in context (EG: the "lock" for the box in the skeleton room is a modification of the knight's crossing puzzle, which really wouldn't be a good security measure and the way one of the extras is gotten is with a red\/white light puzzle.) This is really just a common blunder on many point and click games (rusty lake is notorious for it and I still love them) so I won't dwell too much on it but for more "consistent" worlds which try to make sense on their own terms (such as this one or "submachine") it is a bit more jarring than in rusty lake's psychodelic nightmare of a universe. More importantly however this makes puzzles that are hard to get far more agravating than usual. And here we go with the two exceptions.-The first exception is a certain labyrinth on the red room, which you need to do to get a certain key. It requires you to illuminate the lights without reaching any "x" to get through with limited moves. This puzzle actually makes more sense in the fact that as opposed to the knight's crossing variant it is a decent security measure because if you don't remember the path it is infuriating and slow to crack. (Although the infinite tries still don't make sense in context) more imporantly tho: puzzles are usually good if they follow two rules, and that is that they're as hard to figure out as you can make them while also being as fast to get through once you figure them out. This puzzle is the opposite of that. It has no real intellectual challenge because you can very easily guess what you're supposed to do but it's layed out in a way that is hard as balls to navigate and in the end I only finished it by using photoshop to trace the path beforehand and then copying it in the game. It's the game's lowest point by far. Still not enough for me not to recommend the game, we all make mistakes, but that is a very serious blemish.-The other exception is the way to oppen the lockers with the skull in them. I looked a guide to pass that one and I seriously still don't know how you're supposed to guess what the icons mean. At least it wasn't as aggravating as the labyrinth, but it just completely left me without words.-Moving on from the puzzle side, there's a final blemish and I'd say it actually comes from the same source. The author seems to still not have confidence on himself, and relies a bit too heavily on references. Now don't get me wrong most of it is greatly integrated, but even before I got to the extra area and read what the references were the source of power being this all-consuming fluid immediately made me think it had to be referencing something because of how out of left field it was and while the author doesn't mention the alien being a reference to "being one" it again was so blatant in its retelling and so weird in the game's context that I couldn't help but immediately class it as just that. Most of the sources of inspiration I wouldn't have been able to guess had the author not admited to them on the extras but those two clashed a bit too heavily with the rest of the game not to be from something else, and while I loved finding the extras the submachine analogy is yet again hard to miss.-Finally, about said submachine analogy, this game really could do away with the scene transition. I already mentioned rusty lake, and I'd say going with their style of transition (or even root's scrolling) would fit the animation style far more and I doubt it'd be that hard seeing as how in most cases the scenes seem to fit without the separation lines.All in all, it's a great game. A bit short (I've already played it twice and will soon play it again so don't look at my play time for indication of its real length, I'd say it's somewhere between 15 and 20 minutes without counting the time spent figuring out the harder puzzles or going around completely lost because you don't remember what door was that one particular room it (for me it was the interrogation room) so I'd say most people will get it done in less than half an hour on their first playthrough.) Still, for the prize it's more than enough and I'd gladly recommend it.. There are definite improvements since the last instalment. The puzzles are more thought out but can still be difficult if you don't pay attention. The story is also more developed and I look forward to seeing what happens next!. I was a fan of the first game and the sequel did not disappoint! This game, much like the first one, is cheap, has a nice art style and good music. It also has good, smooth gameplay.The puzzles in this game are a good difficulty where it's not too difficult [albeit a tiny bit frustrating from time to time] but it's not too simple. TL;DR Intriguing story and gameplay. Highly reccomend this series to people! Update v. 1.02 uploaded: What's new? 1. Keys disappearing bug fixed 2. Annoying UV-lamp sound bug fixed. Update v. 1.01 uploaded: What's in this update?1. Totally changed English texts. Translated by native speaker.2. Strange clicking places bug fixedEnjoy!. Update v 1.03 uploaded: What's new?Achievements added.. Update v 1.03 uploaded: What's new?Achievements added.. Soundtrack for Through Abandoned 2: Soundtrack for Through Abandoned 2 written by Alexander Ahura, remastered, is available for buying! The whole duration is 43+ min. Enjoy! For buying use the link on the game page or go here: http://store.steampowered.com/app/518080/

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